uno & friends

C++


  • Designed and implemented full-stack companion system with synchronized server-client state management and custom game rule logic for unique companion abilities
  • Managed production deployment pipeline including binary compilation, server provisioning, and staged rollout to beta environments
  • Enhanced and maintained tutorial system with improved user onboarding flow and interactive guidance mechanics
  • Integrated first-party cross-promotional advertisement system with analytics tracking and optimized ad placement for maximum engagement without compromising user experience
  • Conducted comprehensive debugging and performance optimization across all game systems to maintain code quality and system stability

UNO was my first project at Gameloft and it was a lot of fun learning to work with a medium sized team.

The companion system was my first big contribution and it was a lot of fun learning the server and game rules while adding all the companion powers. The challenge was definitely learning how to integrate with the boosts which sometimes created difficult edge cases to solve.

When working on the companions feature I took over responsibility for updating and deploying servers on beta for testing.

We own the features we develop but it is common to pick up bugs from any system and clear out the bug base. I was capable and willing to investigate any system as needed. Additionally taking over features when needed.