uno & friends
C++
Designed and implemented server and client code for the companion system
Managed and uploaded new game server binaries
Updated and maintained tutorial system
Implemented Advertisements
Fixed bugs across all systems
UNO was my first project at Gameloft and it was a lot of fun learning to work with a medium sized team.
The companion system was my first big contribution and it was a lot of fun learning the server and game rules while adding all the companion powers. The challenge was definitely learning how to integrate with the boosts which sometimes created difficult edge cases to solve.
When working on the companions feature I took over responsibility for updating and deploying servers on beta for testing.
We own the features we develop but it is common to pick up bugs from any system and clear out the bug base. I was capable and willing to investigate any system as needed. Additionally taking over features when needed.