gorilla tag
Unity C#
- Architected and integrated Unity's localization framework to support dynamic language switching at runtime
- Configured Unity's localization system to handle localized fonts, textures, and UI components with automatic fallback handling for missing translations
- Implemented user-friendly language selection menus for both First Time User Experience (FTUE) and in-game settings with persistent preference storage
During my time on the Gorilla Tag team, I primarily focused on integrating Unity's localization framework to support multiple languages (EFIGS+CJK), including localized text, assets, and fonts.